Class-Specific Pods

Several classes have mission-specific pods attached.  Pods vary in size depending on what it is designed to do.

Detached pods may be re-attached or changed at a starbase within a day.
Ship Engineers my re-attach an ejected pod in 2-3 days (depending on damage).
*pods with power cores are dedicated for pod use only, not factored into total power output of ship!

Classes:
Akira
Luna
Nebula
New Orleans
Negh'Var
Vor'cha


Akira & Luna Class Pods

Carrier:
Deck 1: (2) Barracks (40 person)
Deck 2: Through-Deck Shuttlebay (upper level), Flight Control Rooms (fore/aft)
Deck 3: Through-Deck Shuttlebay (main floor, 2 Fighter Squadrons)
Deck 4: Engineering support, Briefing Room, Offices, Magnetic Locks, Docking Clamps



Cargo:
Deck 1: (1) Workpod Bay, Dorsal Landing Pads (6 Workpods)
Deck 2: (1) dual-level Cargo Bay (35,000 Cubic Meters), (1) single-level Cargo Bay (15,000 Cubic Meters)
Deck 3: (1) dual-level Cargo Bay (35,000 Cubic Meters), (1) single-level Cargo Bay (15,000 Cubic Meters)
Deck 4: Engineering support, (2) Cargo Transporters, Industrial Replicator, Magnetic Locks, Docking Clamps



Command:
Deck 1: Communications Facility (9/Delta Rating)
Deck 2: (4) Luxury Quarters
Deck 3: (8) Standard Quarters or offices
Deck 4: Sickbay, (2) Standard Quarters or offices, Magnetic Locks, Docking Clamps



Habitat:
Deck 1: Main Lounge
Deck 2: (8) Standard Quarters
Deck 3: (8) Standard Quarters
Deck 4: (4) Standard Quarters, Magnetic Locks, Docking Clamps



Marine:
Deck 1: Training / Parade grounds (Holodeck)
Deck 2: Barracks (100 person)
Deck 3: Barracks (100 person)
Deck 4: Offices, Armory, Magnetic Locks, Docking Clamps



Medical:
Deck 1: Morgue, (2) Triage Suites
Deck 2: (4) Medical Wards (20 person)
Deck 3: Surgical Suites, Offices, Medical Labs
Deck 4: (2) Trage Suites, Magnetic Locks, Docking Clamps



Dropship: *this pod can not take off from surface without assistance (tractor beam)
Deck 1: Transporter (2) Type 6/H - standard 6-pad, 40,000 KM Range, Class 1 Lateral Sensors (0.1 LY)
Deck 2: 13/E Impulse Engine, Deuterium Tanks, Offices
Deck 3: Barracks (100 person)
Deck 4: Magnetic Locks, Docking Clamps, Landing Struts, 



Security:
Deck 1: Excercise Room
Deck 2: (50) Security Cells
Deck 3: (50) Security Cells
Deck 4: Armory, Offices, Guard Barracks (20 person) Magnetic Locks, Docking Clamps



Sensor (AWACS style dome):
Deck 1: Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2: (10) Multi-Purpose Labs
Deck 3: (5) Specialized Labs
Deck 4: (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps



Weapons (Torpedo): 150 Mk. VII Torpedoes total
Deck 1: Tactical Control, Torpedo Storage
Deck 2: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4: Type V Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps



Weapons (Phaser): (18,000 GJ Phaser Output)
Deck 1: Antimatter Pods, (1) Type X Phaser (Dorsal)
Deck 2: (2) 10/E Micro-Core, (2) Type X Phasers (Fore/Aft)
Deck 3: Deuterium Tanks
Deck 4: Tactical Control, Magnetic Locks, Docking Clamps



Weapons (Tactical): 60 Mk. VII Torpedoes total, (12,000 GJ Phaser Output)
Deck 1: Antimatter Pods, (1) Type X Phaser (Dorsal)
Deck 2: (2) Class 10/E Micro-core, (1) Type X Phaser (Fore), Type V Torpedo Launcher (Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4: Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps



Nebula Pods

Carrier:
Deck 1: (6) Barracks (40 person)
Deck 2: Through-Deck Shuttlebay (upper level)
Deck 3: Through-Deck Shuttlebay (4 Fighter Squadrons)
Deck 4: Engineering support, Briefing Room, Offices, Magnetic Locks, Docking Clamps



Cargo:
Deck 1: (2) Workpod Bays, Dorsal Landing Pads (12 Workpods)
Deck 2: (4) Cargo Bays (upper level)
Deck 3: (4) Cargo Bays (60,000 Cubic Meters each)
Deck 4: Engineering support, (4) Cargo Transporters, (2) Industrial Replicators, Magnetic Locks, Docking Clamps



Colony: this pod is used as a temporary administration center for a starter colony.  The pod can not take off from surface without assistance (tractor beam)
Deck 1: Transporter (2) Type 6/H - standard 6-pad, 40,000 KM Range, (1) 10,000 Cubic Meter Cargo Bay
Deck 2: 13/E Impulse Engine, Deuterium Tanks, Offices, (2) 10,000 Cubic Meter Cargo Bays
Deck 3: (2) Barracks (100 person each), (6) Standard Quarters or Offices
Deck 4: Magnetic Locks, Docking Clamps, Landing Struts, (5) Standard Quarters or Offices



Command:
Deck 1: Communications Facility (9/Delta Rating)
Deck 2: (8) Luxury Quarters
Deck 3: (16) Standard Quarters or offices
Deck 4: Sickbay, (8) Standard Quarters or offices, Magnetic Locks, Docking Clamps



Habitat:
Deck 1: Main Lounge
Deck 2: (18) Standard Quarters
Deck 3: (18) Standard Quarters
Deck 4: (10) Standard Quarters, Magnetic Locks, Docking Clamps



Marine:
Deck 1: Training / Parade grounds (Holodeck)
Deck 2: (2) Barracks (100 person each), Training Holodeck
Deck 3: (2) Barracks (100 person each), Transporter (4) Type 6/H - standard 6-pad, 40,000 KM Range
Deck 4: Offices, Armory, Magnetic Locks, Docking Clamps



Medical:
Deck 1: Morgue, (4) Triage Suites
Deck 2: (10) Medical Wards (20 person)
Deck 3: Surgical Suites, Offices, Medical Labs, Intensive Care Suite
Deck 4: (4) Trage Suites, Magnetic Locks, Docking Clamps



Dropship: *this pod can not take off from surface without assistance (tractor beam)
Deck 1: Transporter (2) Type 6/H - standard 6-pad, 40,000 KM Range, Class 1 Lateral Sensors (0.1 LY)
Deck 2: 13/E Impulse Engine, Deuterium Tanks, Offices, Training Holodeck
Deck 3: (3) Barracks (100 person each)
Deck 4: Magnetic Locks, Docking Clamps, Landing Struts, 



Security:
Deck 1: Excercise Room, Guard Room
Deck 2: (100) Security Cells
Deck 3: (100) Security Cells
Deck 4: Armory, Offices, Guard Barracks (40 person) Magnetic Locks, Docking Clamps



Sensor:
Deck 1: Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2: (25) Multi-Purpose Labs
Deck 3: (15) Specialized Labs
Deck 4: (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps



Weapons (Torpedo): 300 Mk. VII Torpedoes total
Deck 1: Tactical Control, Torpedo Storage
Deck 2: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4: Type V Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps



Weapons (Phaser): (28,000 GJ Phaser Output)
Deck 1: Antimatter Pods, (1) Type XI Phaser (Dorsal)
Deck 2: (2) 10/E Micro-Core, (2) Type XI Phasers (Fore/Aft)
Deck 3: Deuterium Tanks, (1) Type XI Phaser (Fore)
Deck 4: Tactical Control, Magnetic Locks, Docking Clamps



Weapons (Tactical): 120 Mk. VII Torpedoes total, (14,000 GJ Phaser Output)
Deck 1: Antimatter Pods, (1) Type XI Phaser (Dorsal)
Deck 2: (2) Class 10/E Micro-core, (1) Type XI Phaser (Fore), Type V Torpedo Launcher (Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4: Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps



Vor'cha Pods

Cargo:
Deck 1: (2) Workpod Bays, Dorsal Landing Pads (12 Workpods)
Deck 2: (4) Cargo Bays (upper level)
Deck 3: (4) Cargo Bays (60,000 Cubic Meters each)
Deck 4: Engineering support, (4) Cargo Transporters, (2) Industrial Replicators, Magnetic Locks, Docking Clamps



Warrior:
Deck 1: Training / Parade grounds (Holodeck)
Deck 2: (2) Barracks (100 person each), Training Holodeck
Deck 3: (2) Barracks (100 person each), Transporter (4) Type 6/H - standard 6-pad, 40,000 KM Range
Deck 4: Offices, Armory, Magnetic Locks, Docking Clamps



Security:
Deck 1: Excercise Room, Guard Room
Deck 2: (100) Security Cells
Deck 3: (100) Security Cells
Deck 4: Armory, Offices, Guard Barracks (40 person) Magnetic Locks, Docking Clamps



Sensor:
Deck 1: Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2: (25) Multi-Purpose Labs
Deck 3: (15) Specialized Labs
Deck 4: (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps



Weapons (Torpedo): 300 Mk. VII Torpedoes total
Deck 1: Tactical Control, Torpedo Storage
Deck 2: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4: Type V Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps



Weapons (Disruptor): (0 GJ Disruptor Output)
Deck 1: Antimatter Pods, (1) Type VII Disruptor (Dorsal)
Deck 2: (2) 10/E Micro-Core, (2) Type VII Disruptor (Fore/Aft)
Deck 3: Deuterium Tanks, (1) Type VII Disruptor (Fore)
Deck 4: Tactical Control, Magnetic Locks, Docking Clamps



Weapons (Tactical): 120 Mk. VII Torpedoes total, (0 GJ Disruptor Output)
Deck 1: Antimatter Pods, (1) Type IX Disruptor (Dorsal)
Deck 2: (2) Class 10/E Micro-core, (1) Type IX Disruptor (Fore), Type V Torpedo Launcher (Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4: Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps


Negh'Var Pods

Cargo:
Deck 1: (2) Workpod Bays, Dorsal Landing Pads (12 Workpods)
Deck 2: (4) Cargo Bays (upper level)
Deck 3: (4) Cargo Bays (60,000 Cubic Meters each)
Deck 4: Engineering support, (4) Cargo Transporters, (2) Industrial Replicators, Magnetic Locks, Docking Clamps



Warrior:
Deck 1: Training / Parade grounds (Holodeck)
Deck 2: (2) Barracks (100 person each), Training Holodeck
Deck 3: (2) Barracks (100 person each), Transporter (4) Type 6/H - standard 6-pad, 40,000 KM Range
Deck 4: Offices, Armory, Magnetic Locks, Docking Clamps



Security:
Deck 1: Excercise Room, Guard Room
Deck 2: (100) Security Cells
Deck 3: (100) Security Cells
Deck 4: Armory, Offices, Guard Barracks (40 person) Magnetic Locks, Docking Clamps



Sensor:
Deck 1: Long Range Sensors (Class 8/Gamma), Range 6 LY/18 LY
Deck 2: (25) Multi-Purpose Labs
Deck 3: (15) Specialized Labs
Deck 4: (5) Multi-Purpose Labs, Magnetic Locks, Docking Clamps



Weapons (Torpedo): 300 Mk. VII Torpedoes total
Deck 1: Tactical Control, Torpedo Storage
Deck 2: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (1 Aft, 1 Fore), Torpedo Storage
Deck 4: Type V Torpedo Launcher (1 Aft), Torpedo Storage, Magnetic Locks, Docking Clamps



Weapons (Disruptor): (0 GJ Disruptor Output)
Deck 1: Antimatter Pods, (1) Type VII Disruptor (Dorsal)
Deck 2: (2) 10/E Micro-Core, (2) Type VII Disruptor (Fore/Aft)
Deck 3: Deuterium Tanks, (1) Type VII Disruptor (Fore)
Deck 4: Tactical Control, Magnetic Locks, Docking Clamps



Weapons (Tactical): 120 Mk. VII Torpedoes total, (0 GJ Disruptor Output)
Deck 1: Antimatter Pods, (1) Type IX Disruptor (Dorsal)
Deck 2: (2) Class 10/E Micro-core, (1) Type IX Disruptor (Fore), Type V Torpedo Launcher (Fore), Torpedo Storage
Deck 3: Type V Torpedo Launcher (Aft), Torpedo Storage, Deuterium Tanks
Deck 4: Torpedo Storage, Tactical Control, Magnetic Locks, Docking Clamps