FLIGHT
CONTROL
All vessels must have a means of controlling it's direction, but ships
of different sizes also have different requirements to effect that
motion. The first component of Flight Control is the pilot or
CONN
Officer, how he/she directs the ship's course is determined by
the various components of the vessel.
The Flight Control console controls several instruments:
Inertial
Damping
Field (IDF)
Due to the rapid acceleration / deceleration that vessels often make,
they must be equipped with Inertial Dampers (IDF) to counteract the
forces involved.
Vessels have 1 main and 2 auxiliary for each size category.
The Artificial Gravity (AG) generators make up one part of the IDF.
Navigational Deflector
Space is not completely empty. Countless debris float in the void
which pose a major threat to any vessel traveling at high speed.
The purpose of the Navigational Deflector is to 'push' these objects
away from the vessel's path.
The Nav. Deflector most often takes the form of a large dish-shaped
structure in the forward section of a vessel's hull. Through the
use of subspace accelerators it projects low-power
Graviphotons in an
arc along the ship's path. The deflector effect also passively
encompasses the vessel in the low-power shield which is enough to
protect it from projectiles and low-power beam weaponry (such as
lasers). The deflector can also be used to extend shields around
other vessels.
All vessels have a main deflector and at least one Auxiliary as backup
allowing the vessel to continue traveling at slower speed if the main
deflector fails.
Class
|
Main
Range
|
Auxiliary
Range |
0
|
0.25 AU
|
.0125 AU
|
1
|
0.1 LY
|
0.05 LY
|
2
|
0.5 LY
|
0.25 LY
|
3
|
1 LY
|
0.5 LY
|
4
|
1.5 LY
|
0.75 LY
|
5
|
2 LY
|
1 LY
|
Transwarp*
|
T1
|
5 LY
|
2.5 LY
|
Vessels equipped with Transwarp Drives require a more advanced version
of the Nav. Deflector due to the extreme velocities they are capable of
achieving. The Transwarp Deflector uses the same principles, but
taps into the Transwarp Coils to project the Graviphotons within a
Transwarp Sheath to allow it to deflect objects much further than a
standard deflector.
Autopilot
When pilots cannot always pay
constant attention to the ship's
course, the Autopilot can take over.
What the Autopilot is capable of depends primarily on the type of
Nav. Computer.
Computer
|
Control
|
Monotronic
|
Hold steady
on short range course (3 LY)
Sounds alert if problems detected.
CONN must make corrections.
|
Duotronic
|
Hold steady
on medium range course (10 LY)
Sounds alert if problems detected.
CONN must make corrections.
|
Isolinear
|
Hold steady
on long range course (20 LY)
Sounds alert if problems detected.
Suggests adjustments to course based on obstacles.
CONN must approve changes.
|
Bio-Neural
|
All
Isolinear (above)
(10)
Pre-programmed evasive maneuvers
|
ICE
|
Hold steady
on ultra-long range course (40 LY)
Sounds alert if problems detected.
Suggests adjustments to course based on obstacles.
CONN must approve changes.
(35) Pre-programmed evasive maneuvers.
|
B-ICE
|
All ICE
(above)
Automatically
take evasive if fired upon (pilot override).
|
Separation
System
Nearly all Starfleet vessels, and many known alien ships have the
ability to separate some part of itself in the event
of emergencies.
Some newer vessels have specialized systems which enable them to
separate and re-attach either saucer or other areas of the
vessel. However the separated sections must have it's own
computer, power
and propulsion to be effective.
Section
|
Description
|
Emergency
|
A large part
of the vessel is able to break off and continue to safety if
necessary. May only be re-attached at a spacedock.
|
Pod / Module
|
Small
section of the vessel can detach and function similar to a
shuttlecraft. May re-attach through specific docking procedure.
|
Saucer
|
Primary
saucer section of the vessel can detach and move independently.
May re-attach through specific docking procedure. |
Multi-Vector
Mode
|
Vessel is
capable of dividing into multiple parts which function
independently. May re-attach through specific docking procedure. |
Atmospheric Capability
Most ships are unable to enter very deep within planetary atmospheres.
To allow a ship
to safely enter atmospheres a modified hull is required.
Some specific sections of a ship may be designated as Atmospheric
Capable, (such as the Saucer) if needed for emergency purposes.
Planetfall Capability
Due to their overall size most vessels over size 6 are unable to make
surface landings.
For Planetfall a vessel must first have Atmospheric Capability (above),
it must also have Landing Struts, and a
SIF
rating equal to it's size class or above.
Ramming Hull
Some vessels are reinforced to enable them to ram another vessel to
cause extra damage.
The entire hull must be reinforced rather than specific areas to evenly
distribute the impact on the ramming ship, though specific areas (such
as the forward saucer) may be
armored to
provide some structural protection as well.
Please see the
Hulls page for more information.
SPECIALIZED FLIGHT CONTROLS
Some vessels have unique optional controls that may be used instead of
the traditional Navigation console.
Manual Steering Column / Stick
Used for some combat situations, precision flying or for recreational
use.
NOT RECOMMENDED for standard use, pilot must have at least a grade 4
rating to use!
Neurogenic Interface
Works by directly interfacing (I.E. 'plugging in') to the Pilot's brain
allowing him / her to fly by thought alone.
Reaction time for maneuvers is greatly enhanced, but in many cases the
operator can suffer from side-effects.
Side Effects
Headaches (mild/severe depending on duration of use), hallucinations,
addiction (to interface), neurological damage, death.
- Humans and other non-natural telepathic races have a 25% chance
per use of one or more side effects.
- Vulcans and other natural telepaths have a 5% chance per use of
one or more side effects.
- Races that are computer-linked such as the Bynars suffer no side
effects from an interface.
- Races such as Ferengi are unable to use Interfaces.